Represents a Pig Zombie.
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| int | getAnger () |
| | Get the pig zombie's current anger level.
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| void | setAnger (int level) |
| | Set the pig zombie's current anger level.
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| void | setAngry (boolean angry) |
| | Shorthand; sets to either 0 or the default level.
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| boolean | isAngry () |
| | Shorthand; gets whether the zombie is angry.
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| boolean | isBaby () |
| | Gets whether the zombie is a baby.
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| void | setBaby (boolean flag) |
| | Sets whether the zombie is a baby.
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| boolean | isVillager () |
| | Gets whether the zombie is a villager.
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| void | setVillager (boolean flag) |
| | Sets whether the zombie is a villager.
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Represents a Pig Zombie.
Definition at line 6 of file PigZombie.java.
| int org.bukkit.entity.PigZombie.getAnger |
( |
| ) |
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Get the pig zombie's current anger level.
- Returns
- The anger level.
| boolean org.bukkit.entity.PigZombie.isAngry |
( |
| ) |
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Shorthand; gets whether the zombie is angry.
- Returns
- True if the zombie is angry, otherwise false.
| void org.bukkit.entity.PigZombie.setAnger |
( |
int |
level | ) |
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Set the pig zombie's current anger level.
- Parameters
-
| level | The anger level. Higher levels of anger take longer to wear off. |
| void org.bukkit.entity.PigZombie.setAngry |
( |
boolean |
angry | ) |
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Shorthand; sets to either 0 or the default level.
- Parameters
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| angry | Whether the zombie should be angry. |
The documentation for this interface was generated from the following file: