Bukkit  1.4.7-R1.0
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Package org.bukkit.event.entity

Classes

class  CreatureSpawnEvent
 Called when a creature is spawned into a world. More...
 
class  CreeperPowerEvent
 Called when a Creeper is struck by lightning. More...
 
class  EntityBreakDoorEvent
 Called when an Entity breaks a door. More...
 
class  EntityChangeBlockEvent
 Called when any Entity, excluding players, changes a block. More...
 
class  EntityCombustByBlockEvent
 
class  EntityCombustByEntityEvent
 
class  EntityCombustEvent
 Called when an entity combusts. More...
 
class  EntityCreatePortalEvent
 Thrown when a Living Entity creates a portal in a world. More...
 
class  EntityDamageByBlockEvent
 Called when an entity is damaged by a block. More...
 
class  EntityDamageByEntityEvent
 Called when an entity is damaged by an entity. More...
 
class  EntityDamageEvent
 Stores data for damage events. More...
 
class  EntityDeathEvent
 Thrown whenever a LivingEntity dies. More...
 
class  EntityEvent
 Represents an Entity-related event. More...
 
class  EntityExplodeEvent
 Called when an entity explodes. More...
 
class  EntityInteractEvent
 Called when an entity interacts with an object. More...
 
class  EntityPortalEnterEvent
 Called when an entity comes into contact with a portal. More...
 
class  EntityPortalEvent
 Called when a non-player entity is about to teleport because it is in contact with a portal. More...
 
class  EntityPortalExitEvent
 Called before an entity exits a portal. More...
 
class  EntityRegainHealthEvent
 Stores data for health-regain events. More...
 
class  EntityShootBowEvent
 Called when a LivingEntity shoots a bow firing an arrow. More...
 
class  EntityTameEvent
 Thrown when a LivingEntity is tamed. More...
 
class  EntityTargetEvent
 Called when a creature targets or untargets another entity. More...
 
class  EntityTargetLivingEntityEvent
 Called when an Entity targets a LivingEntity and can only target LivingEntity's. More...
 
class  EntityTeleportEvent
 Thrown when a non-player entity (such as an Enderman) tries to teleport from one location to another. More...
 
class  ExpBottleEvent
 Called when a ThrownExpBottle hits and releases experience. More...
 
class  ExplosionPrimeEvent
 Called when an entity has made a decision to explode. More...
 
class  FoodLevelChangeEvent
 Called when a human entity's food level changes. More...
 
class  ItemDespawnEvent
 
class  ItemSpawnEvent
 Called when an item is spawned into a world. More...
 
class  PigZapEvent
 Stores data for pigs being zapped. More...
 
class  PlayerDeathEvent
 Thrown whenever a Player dies. More...
 
class  PotionSplashEvent
 Called when a splash potion hits an area. More...
 
class  ProjectileHitEvent
 Called when a projectile hits an object. More...
 
class  ProjectileLaunchEvent
 Called when a projectile is launched. More...
 
class  SheepDyeWoolEvent
 Called when a sheep's wool is dyed. More...
 
class  SheepRegrowWoolEvent
 Called when a sheep regrows its wool. More...
 
class  SlimeSplitEvent
 Called when a Slime splits into smaller Slimes upon death. More...