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PerlinNoiseGenerator.java
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1 package org.bukkit.util.noise;
2 
3 import java.util.Random;
4 import org.bukkit.World;
5 
11 public class PerlinNoiseGenerator extends NoiseGenerator {
12  protected static final int grad3[][] = {{1, 1, 0}, {-1, 1, 0}, {1, -1, 0}, {-1, -1, 0},
13  {1, 0, 1}, {-1, 0, 1}, {1, 0, -1}, {-1, 0, -1},
14  {0, 1, 1}, {0, -1, 1}, {0, 1, -1}, {0, -1, -1}};
15  private static final PerlinNoiseGenerator instance = new PerlinNoiseGenerator();
16 
17  protected PerlinNoiseGenerator() {
18  int p[] = {151, 160, 137, 91, 90, 15, 131, 13, 201,
19  95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37,
20  240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62,
21  94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56,
22  87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139,
23  48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133,
24  230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25,
25  63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200,
26  196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3,
27  64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255,
28  82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42,
29  223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153,
30  101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79,
31  113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242,
32  193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249,
33  14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204,
34  176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222,
35  114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180};
36 
37  for (int i = 0; i < 512; i++) {
38  perm[i] = p[i & 255];
39  }
40  }
41 
47  public PerlinNoiseGenerator(World world) {
48  this(new Random(world.getSeed()));
49  }
50 
56  public PerlinNoiseGenerator(long seed) {
57  this(new Random(seed));
58  }
59 
65  public PerlinNoiseGenerator(Random rand) {
66  offsetX = rand.nextDouble() * 256;
67  offsetY = rand.nextDouble() * 256;
68  offsetZ = rand.nextDouble() * 256;
69 
70  for (int i = 0; i < 256; i++) {
71  perm[i] = rand.nextInt(256);
72  }
73 
74  for (int i = 0; i < 256; i++) {
75  int pos = rand.nextInt(256 - i) + i;
76  int old = perm[i];
77 
78  perm[i] = perm[pos];
79  perm[pos] = old;
80  perm[i + 256] = perm[i];
81  }
82  }
83 
90  public static double getNoise(double x) {
91  return instance.noise(x);
92  }
93 
101  public static double getNoise(double x, double y) {
102  return instance.noise(x, y);
103  }
104 
113  public static double getNoise(double x, double y, double z) {
114  return instance.noise(x, y, z);
115  }
116 
123  return instance;
124  }
125 
126  @Override
127  public double noise(double x, double y, double z) {
128  x += offsetX;
129  y += offsetY;
130  z += offsetZ;
131 
132  int floorX = floor(x);
133  int floorY = floor(y);
134  int floorZ = floor(z);
135 
136  // Find unit cube containing the point
137  int X = floorX & 255;
138  int Y = floorY & 255;
139  int Z = floorZ & 255;
140 
141  // Get relative xyz coordinates of the point within the cube
142  x -= floorX;
143  y -= floorY;
144  z -= floorZ;
145 
146  // Compute fade curves for xyz
147  double fX = fade(x);
148  double fY = fade(y);
149  double fZ = fade(z);
150 
151  // Hash coordinates of the cube corners
152  int A = perm[X] + Y;
153  int AA = perm[A] + Z;
154  int AB = perm[A + 1] + Z;
155  int B = perm[X + 1] + Y;
156  int BA = perm[B] + Z;
157  int BB = perm[B + 1] + Z;
158 
159  return lerp(fZ, lerp(fY, lerp(fX, grad(perm[AA], x, y, z),
160  grad(perm[BA], x - 1, y, z)),
161  lerp(fX, grad(perm[AB], x, y - 1, z),
162  grad(perm[BB], x - 1, y - 1, z))),
163  lerp(fY, lerp(fX, grad(perm[AA + 1], x, y, z - 1),
164  grad(perm[BA + 1], x - 1, y, z - 1)),
165  lerp(fX, grad(perm[AB + 1], x, y - 1, z - 1),
166  grad(perm[BB + 1], x - 1, y - 1, z - 1))));
167  }
168 
178  public static double getNoise(double x, int octaves, double frequency, double amplitude) {
179  return instance.noise(x, octaves, frequency, amplitude);
180  }
181 
192  public static double getNoise(double x, double y, int octaves, double frequency, double amplitude) {
193  return instance.noise(x, y, octaves, frequency, amplitude);
194  }
195 
207  public static double getNoise(double x, double y, double z, int octaves, double frequency, double amplitude) {
208  return instance.noise(x, y, z, octaves, frequency, amplitude);
209  }
210 }