1 package org.bukkit.util.noise;
3 import java.util.Random;
4 import org.bukkit.World;
12 protected static final int grad3[][] = {{1, 1, 0}, {-1, 1, 0}, {1, -1, 0}, {-1, -1, 0},
13 {1, 0, 1}, {-1, 0, 1}, {1, 0, -1}, {-1, 0, -1},
14 {0, 1, 1}, {0, -1, 1}, {0, 1, -1}, {0, -1, -1}};
18 int p[] = {151, 160, 137, 91, 90, 15, 131, 13, 201,
19 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37,
20 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62,
21 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56,
22 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139,
23 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133,
24 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25,
25 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200,
26 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3,
27 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255,
28 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42,
29 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153,
30 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79,
31 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242,
32 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249,
33 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204,
34 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222,
35 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180};
37 for (
int i = 0; i < 512; i++) {
48 this(
new Random(world.
getSeed()));
57 this(
new Random(seed));
66 offsetX = rand.nextDouble() * 256;
67 offsetY = rand.nextDouble() * 256;
68 offsetZ = rand.nextDouble() * 256;
70 for (
int i = 0; i < 256; i++) {
71 perm[i] = rand.nextInt(256);
74 for (
int i = 0; i < 256; i++) {
75 int pos = rand.nextInt(256 - i) + i;
91 return instance.
noise(x);
101 public static double getNoise(
double x,
double y) {
102 return instance.
noise(x, y);
113 public static double getNoise(
double x,
double y,
double z) {
114 return instance.
noise(x, y, z);
127 public double noise(
double x,
double y,
double z) {
132 int floorX =
floor(x);
133 int floorY =
floor(y);
134 int floorZ =
floor(z);
137 int X = floorX & 255;
138 int Y = floorY & 255;
139 int Z = floorZ & 255;
153 int AA =
perm[A] + Z;
154 int AB =
perm[A + 1] + Z;
155 int B =
perm[X + 1] + Y;
156 int BA =
perm[B] + Z;
157 int BB =
perm[B + 1] + Z;
164 grad(
perm[BA + 1], x - 1, y, z - 1)),
166 grad(
perm[BB + 1], x - 1, y - 1, z - 1))));
178 public static double getNoise(
double x,
int octaves,
double frequency,
double amplitude) {
179 return instance.
noise(x, octaves, frequency, amplitude);
192 public static double getNoise(
double x,
double y,
int octaves,
double frequency,
double amplitude) {
193 return instance.
noise(x, y, octaves, frequency, amplitude);
207 public static double getNoise(
double x,
double y,
double z,
int octaves,
double frequency,
double amplitude) {
208 return instance.
noise(x, y, z, octaves, frequency, amplitude);