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InventoryView.java
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1
package
org.bukkit.inventory;
2
3
import
org.bukkit.entity.HumanEntity;
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import
org.bukkit.event.inventory.InventoryType;
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public
abstract
class
InventoryView
{
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public
final
static
int
OUTSIDE
= -999;
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public
enum
Property
{
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BREW_TIME
(0,
InventoryType
.
BREWING
),
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COOK_TIME
(0,
InventoryType
.
FURNACE
),
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BURN_TIME
(1,
InventoryType
.
FURNACE
),
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TICKS_FOR_CURRENT_FUEL
(2,
InventoryType
.
FURNACE
),
39
ENCHANT_BUTTON1
(0,
InventoryType
.
ENCHANTING
),
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ENCHANT_BUTTON2
(1,
InventoryType
.
ENCHANTING
),
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ENCHANT_BUTTON3
(2,
InventoryType
.
ENCHANTING
);
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int
id
;
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InventoryType
style
;
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private
Property
(
int
id
,
InventoryType
appliesTo) {
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this.
id
= id;
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style = appliesTo;
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}
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public
InventoryType
getType
() {
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return
style;
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}
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public
int
getId
() {
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return
id;
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}
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}
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public
abstract
Inventory
getTopInventory
();
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public
abstract
Inventory
getBottomInventory
();
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public
abstract
HumanEntity
getPlayer
();
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public
abstract
InventoryType
getType
();
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public
void
setItem
(
int
slot,
ItemStack
item) {
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if
(slot !=
OUTSIDE
) {
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if
(slot <
getTopInventory
().getSize()) {
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getTopInventory
().
setItem
(
convertSlot
(slot),item);
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}
else
{
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getBottomInventory
().
setItem
(
convertSlot
(slot),item);
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}
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}
else
{
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getPlayer
().
getWorld
().
dropItemNaturally
(
getPlayer
().getLocation(), item);
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}
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}
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public
ItemStack
getItem
(
int
slot) {
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if
(slot ==
OUTSIDE
) {
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return
null;
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}
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if
(slot <
getTopInventory
().getSize()) {
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return
getTopInventory
().
getItem
(
convertSlot
(slot));
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}
else
{
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return
getBottomInventory
().
getItem
(
convertSlot
(slot));
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}
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}
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public
final
void
setCursor
(
ItemStack
item) {
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getPlayer
().
setItemOnCursor
(item);
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}
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public
final
ItemStack
getCursor
() {
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return
getPlayer
().
getItemOnCursor
();
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}
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public
final
int
convertSlot
(
int
rawSlot) {
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int
numInTop =
getTopInventory
().
getSize
();
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if
(rawSlot < numInTop) {
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return
rawSlot;
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}
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int
slot = rawSlot - numInTop;
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if
(
getType
() ==
InventoryType
.
CRAFTING
) {
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if
(slot < 4)
return
39 - slot;
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else
slot -= 4;
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}
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if
(slot >= 27) slot -= 27;
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else
slot += 9;
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return
slot;
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}
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public
final
void
close
() {
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getPlayer
().
closeInventory
();
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}
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public
final
int
countSlots
() {
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return
getTopInventory
().
getSize
() +
getBottomInventory
().
getSize
();
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}
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public
final
boolean
setProperty
(
Property
prop,
int
value) {
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return
getPlayer
().
setWindowProperty
(prop, value);
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}
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public
final
String
getTitle
() {
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return
getTopInventory
().
getTitle
();
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}
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}
org
bukkit
inventory
InventoryView.java
Generated on Sat May 18 2013 22:16:40 for Bukkit by
1.8.2