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Enum Summary |
| Achievement |
Represents an achievement, which may be given to players |
| Art |
Represents the art on a painting |
| ChatColor |
All supported color values for chat |
| CoalType |
Represents the two types of coal |
| CropState |
Represents the different growth states of crops |
| Difficulty |
Represents the various difficulty levels that are available. |
| DyeColor |
All supported color values for dyes and cloth |
| Effect |
A list of effects that the server is able to send to players. |
| Effect.Type |
Represents the type of an effect. |
| EntityEffect |
A list of all Effects that can happen to entities. |
| FireworkEffect.Type |
The type or shape of the effect. |
| GameMode |
Represents the various type of game modes that HumanEntitys may have |
| GrassSpecies |
Represents the different types of grass. |
| Instrument |
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| Material |
An enum of all material ids accepted by the official server + client |
| Note.Tone |
An enum holding tones. |
| PortalType |
Represents various types of portals that can be made in a world. |
| Rotation |
An enum to specify a rotation based orientation, like that on a clock. |
| SandstoneType |
Represents the three different types of Sandstone |
| SkullType |
Represents the types of skulls |
| Sound |
An Enum of Sounds the server is able to send to players. |
| Statistic |
Represents a countable statistic, which is collected by the client |
| TreeSpecies |
Represents the different species of trees regardless of size. |
| TreeType |
Tree and organic structure types. |
| Warning.WarningState |
This represents the states that server verbose for warnings may be. |
| World.Environment |
Represents various map environment types that a world may be |
| WorldType |
Represents various types of worlds that may exist |