Uses of Class
org.bukkit.event.entity.EntityEvent

Packages that use EntityEvent
org.bukkit.event.entity   
 

Uses of EntityEvent in org.bukkit.event.entity
 

Subclasses of EntityEvent in org.bukkit.event.entity
 class CreatureSpawnEvent
          Called when a creature is spawned into a world.
 class CreeperPowerEvent
          Called when a Creeper is struck by lightning.
 class EntityBreakDoorEvent
          Called when an Entity breaks a door

Canceling the event will cause the event to be delayed

 class EntityChangeBlockEvent
          Called when any Entity, excluding players, changes a block.
 class EntityCombustByBlockEvent
           
 class EntityCombustByEntityEvent
           
 class EntityCombustEvent
          Called when an entity combusts.
 class EntityCreatePortalEvent
          Thrown when a Living Entity creates a portal in a world.
 class EntityDamageByBlockEvent
          Called when an entity is damaged by a block
 class EntityDamageByEntityEvent
          Called when an entity is damaged by an entity
 class EntityDamageEvent
          Stores data for damage events
 class EntityDeathEvent
          Thrown whenever a LivingEntity dies
 class EntityExplodeEvent
          Called when an entity explodes
 class EntityInteractEvent
          Called when an entity interacts with an object
 class EntityPortalEnterEvent
          Called when an entity comes into contact with a portal
 class EntityPortalEvent
          Called when a non-player entity is about to teleport because it is in contact with a portal

For players see PlayerPortalEvent

 class EntityPortalExitEvent
          Called before an entity exits a portal.
 class EntityRegainHealthEvent
          Stores data for health-regain events
 class EntityShootBowEvent
          Called when a LivingEntity shoots a bow firing an arrow
 class EntityTameEvent
          Thrown when a LivingEntity is tamed
 class EntityTargetEvent
          Called when a creature targets or untargets another entity
 class EntityTargetLivingEntityEvent
          Called when an Entity targets a LivingEntity and can only target LivingEntity's.
 class EntityTeleportEvent
          Thrown when a non-player entity (such as an Enderman) tries to teleport from one location to another.
 class ExpBottleEvent
          Called when a ThrownExpBottle hits and releases experience.
 class ExplosionPrimeEvent
          Called when an entity has made a decision to explode.
 class FoodLevelChangeEvent
          Called when a human entity's food level changes
 class ItemDespawnEvent
           
 class ItemSpawnEvent
          Called when an item is spawned into a world
 class PigZapEvent
          Stores data for pigs being zapped
 class PlayerDeathEvent
          Thrown whenever a Player dies
 class PotionSplashEvent
          Called when a splash potion hits an area
 class ProjectileHitEvent
          Called when a projectile hits an object
 class ProjectileLaunchEvent
          Called when a projectile is launched.
 class SheepDyeWoolEvent
          Called when a sheep's wool is dyed
 class SheepRegrowWoolEvent
          Called when a sheep regrows its wool
 class SlimeSplitEvent
          Called when a Slime splits into smaller Slimes upon death
 



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