org.bukkit
Enum Sound

java.lang.Object
  extended by java.lang.Enum<Sound>
      extended by org.bukkit.Sound
All Implemented Interfaces:
Serializable, Comparable<Sound>

public enum Sound
extends Enum<Sound>

An Enum of Sounds the server is able to send to players.

WARNING: At any time, sounds may be added/removed from this Enum or even MineCraft itself! There is no guarantee the sounds will play. There is no guarantee values will not be removed from this Enum. As such, you should not depend on the ordinal values of this class.


Enum Constant Summary
AMBIENCE_CAVE
           
AMBIENCE_RAIN
           
AMBIENCE_THUNDER
           
ANVIL_BREAK
           
ANVIL_LAND
           
ANVIL_USE
           
ARROW_HIT
           
BAT_DEATH
           
BAT_HURT
           
BAT_IDLE
           
BAT_LOOP
           
BAT_TAKEOFF
           
BLAZE_BREATH
           
BLAZE_DEATH
           
BLAZE_HIT
           
BREATH
           
BURP
           
CAT_HISS
           
CAT_HIT
           
CAT_MEOW
           
CAT_PURR
           
CAT_PURREOW
           
CHEST_CLOSE
           
CHEST_OPEN
           
CHICKEN_EGG_POP
           
CHICKEN_HURT
           
CHICKEN_IDLE
           
CHICKEN_WALK
           
CLICK
           
COW_HURT
           
COW_IDLE
           
COW_WALK
           
CREEPER_DEATH
           
CREEPER_HISS
           
DIG_GRASS
           
DIG_GRAVEL
           
DIG_SAND
           
DIG_SNOW
           
DIG_STONE
           
DIG_WOOD
           
DIG_WOOL
           
DONKEY_ANGRY
           
DONKEY_DEATH
           
DONKEY_HIT
           
DONKEY_IDLE
           
DOOR_CLOSE
           
DOOR_OPEN
           
DRINK
           
EAT
           
ENDERDRAGON_DEATH
           
ENDERDRAGON_GROWL
           
ENDERDRAGON_HIT
           
ENDERDRAGON_WINGS
           
ENDERMAN_DEATH
           
ENDERMAN_HIT
           
ENDERMAN_IDLE
           
ENDERMAN_SCREAM
           
ENDERMAN_STARE
           
ENDERMAN_TELEPORT
           
EXPLODE
           
FALL_BIG
           
FALL_SMALL
           
FIRE
           
FIRE_IGNITE
           
FIREWORK_BLAST
           
FIREWORK_BLAST2
           
FIREWORK_LARGE_BLAST
           
FIREWORK_LARGE_BLAST2
           
FIREWORK_LAUNCH
           
FIREWORK_TWINKLE
           
FIREWORK_TWINKLE2
           
FIZZ
           
FUSE
           
GHAST_CHARGE
           
GHAST_DEATH
           
GHAST_FIREBALL
           
GHAST_MOAN
           
GHAST_SCREAM
           
GHAST_SCREAM2
           
GLASS
           
HORSE_ANGRY
           
HORSE_ARMOR
           
HORSE_BREATHE
           
HORSE_GALLOP
           
HORSE_HIT
           
HORSE_IDLE
           
HORSE_JUMP
           
HORSE_LAND
           
HORSE_SADDLE
           
HORSE_SKELETON_DEATH
           
HORSE_SKELETON_IDLE
           
HORSE_SOFT
           
HORSE_WOOD
           
HORSE_ZOMBIE_DEATH
           
HORSE_ZOMBIE_HIT
           
HORSE_ZOMBIE_IDLE
           
HURT
           
HURT_FLESH
           
IRONGOLEM_DEATH
           
IRONGOLEM_HIT
           
IRONGOLEM_THROW
           
IRONGOLEM_WALK
           
ITEM_BREAK
           
ITEM_PICKUP
           
LAVA
           
LAVA_POP
           
LEVEL_UP
           
MAGMACUBE_JUMP
           
MAGMACUBE_WALK
           
MAGMACUBE_WALK2
           
MINECART_BASE
           
MINECART_INSIDE
           
NOTE_BASS
           
NOTE_BASS_DRUM
           
NOTE_BASS_GUITAR
           
NOTE_PIANO
           
NOTE_PLING
           
NOTE_SNARE_DRUM
           
NOTE_STICKS
           
ORB_PICKUP
           
PIG_DEATH
           
PIG_IDLE
           
PIG_WALK
           
PISTON_EXTEND
           
PISTON_RETRACT
           
PORTAL
           
PORTAL_TRAVEL
           
PORTAL_TRIGGER
           
SHEEP_IDLE
           
SHEEP_SHEAR
           
SHEEP_WALK
           
SHOOT_ARROW
           
SILVERFISH_HIT
           
SILVERFISH_IDLE
           
SILVERFISH_KILL
           
SILVERFISH_WALK
           
SKELETON_DEATH
           
SKELETON_HURT
           
SKELETON_IDLE
           
SKELETON_WALK
           
SLIME_ATTACK
           
SLIME_WALK
           
SLIME_WALK2
           
SPIDER_DEATH
           
SPIDER_IDLE
           
SPIDER_WALK
           
SPLASH
           
SPLASH2
           
STEP_GRASS
           
STEP_GRAVEL
           
STEP_LADDER
           
STEP_SAND
           
STEP_SNOW
           
STEP_STONE
           
STEP_WOOD
           
STEP_WOOL
           
SUCCESSFUL_HIT
           
SWIM
           
VILLAGER_DEATH
           
VILLAGER_HAGGLE
           
VILLAGER_HIT
           
VILLAGER_IDLE
           
VILLAGER_NO
           
VILLAGER_YES
           
WATER
           
WITHER_DEATH
           
WITHER_HURT
           
WITHER_IDLE
           
WITHER_SHOOT
           
WITHER_SPAWN
           
WOLF_BARK
           
WOLF_DEATH
           
WOLF_GROWL
           
WOLF_HOWL
           
WOLF_HURT
           
WOLF_PANT
           
WOLF_SHAKE
           
WOLF_WALK
           
WOLF_WHINE
           
WOOD_CLICK
           
ZOMBIE_DEATH
           
ZOMBIE_HURT
           
ZOMBIE_IDLE
           
ZOMBIE_INFECT
           
ZOMBIE_METAL
           
ZOMBIE_PIG_ANGRY
           
ZOMBIE_PIG_DEATH
           
ZOMBIE_PIG_HURT
           
ZOMBIE_PIG_IDLE
           
ZOMBIE_REMEDY
           
ZOMBIE_UNFECT
           
ZOMBIE_WOOD
           
ZOMBIE_WOODBREAK
           
 
Method Summary
static Sound valueOf(String name)
          Returns the enum constant of this type with the specified name.
static Sound[] values()
          Returns an array containing the constants of this enum type, in the order they are declared.
 
Methods inherited from class java.lang.Enum
clone, compareTo, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf
 
Methods inherited from class java.lang.Object
getClass, notify, notifyAll, wait, wait, wait
 

Enum Constant Detail

AMBIENCE_CAVE

public static final Sound AMBIENCE_CAVE

AMBIENCE_RAIN

public static final Sound AMBIENCE_RAIN

AMBIENCE_THUNDER

public static final Sound AMBIENCE_THUNDER

ANVIL_BREAK

public static final Sound ANVIL_BREAK

ANVIL_LAND

public static final Sound ANVIL_LAND

ANVIL_USE

public static final Sound ANVIL_USE

ARROW_HIT

public static final Sound ARROW_HIT

BREATH

public static final Sound BREATH

BURP

public static final Sound BURP

CHEST_CLOSE

public static final Sound CHEST_CLOSE

CHEST_OPEN

public static final Sound CHEST_OPEN

CLICK

public static final Sound CLICK

DOOR_CLOSE

public static final Sound DOOR_CLOSE

DOOR_OPEN

public static final Sound DOOR_OPEN

DRINK

public static final Sound DRINK

EAT

public static final Sound EAT

EXPLODE

public static final Sound EXPLODE

FALL_BIG

public static final Sound FALL_BIG

FALL_SMALL

public static final Sound FALL_SMALL

FIRE

public static final Sound FIRE

FIRE_IGNITE

public static final Sound FIRE_IGNITE

FIZZ

public static final Sound FIZZ

FUSE

public static final Sound FUSE

GLASS

public static final Sound GLASS

HURT

public static final Sound HURT

HURT_FLESH

public static final Sound HURT_FLESH

ITEM_BREAK

public static final Sound ITEM_BREAK

ITEM_PICKUP

public static final Sound ITEM_PICKUP

LAVA

public static final Sound LAVA

LAVA_POP

public static final Sound LAVA_POP

LEVEL_UP

public static final Sound LEVEL_UP

MINECART_BASE

public static final Sound MINECART_BASE

MINECART_INSIDE

public static final Sound MINECART_INSIDE

NOTE_BASS

public static final Sound NOTE_BASS

NOTE_PIANO

public static final Sound NOTE_PIANO

NOTE_BASS_DRUM

public static final Sound NOTE_BASS_DRUM

NOTE_STICKS

public static final Sound NOTE_STICKS

NOTE_BASS_GUITAR

public static final Sound NOTE_BASS_GUITAR

NOTE_SNARE_DRUM

public static final Sound NOTE_SNARE_DRUM

NOTE_PLING

public static final Sound NOTE_PLING

ORB_PICKUP

public static final Sound ORB_PICKUP

PISTON_EXTEND

public static final Sound PISTON_EXTEND

PISTON_RETRACT

public static final Sound PISTON_RETRACT

PORTAL

public static final Sound PORTAL

PORTAL_TRAVEL

public static final Sound PORTAL_TRAVEL

PORTAL_TRIGGER

public static final Sound PORTAL_TRIGGER

SHOOT_ARROW

public static final Sound SHOOT_ARROW

SPLASH

public static final Sound SPLASH

SPLASH2

public static final Sound SPLASH2

STEP_GRASS

public static final Sound STEP_GRASS

STEP_GRAVEL

public static final Sound STEP_GRAVEL

STEP_LADDER

public static final Sound STEP_LADDER

STEP_SAND

public static final Sound STEP_SAND

STEP_SNOW

public static final Sound STEP_SNOW

STEP_STONE

public static final Sound STEP_STONE

STEP_WOOD

public static final Sound STEP_WOOD

STEP_WOOL

public static final Sound STEP_WOOL

SWIM

public static final Sound SWIM

WATER

public static final Sound WATER

WOOD_CLICK

public static final Sound WOOD_CLICK

BAT_DEATH

public static final Sound BAT_DEATH

BAT_HURT

public static final Sound BAT_HURT

BAT_IDLE

public static final Sound BAT_IDLE

BAT_LOOP

public static final Sound BAT_LOOP

BAT_TAKEOFF

public static final Sound BAT_TAKEOFF

BLAZE_BREATH

public static final Sound BLAZE_BREATH

BLAZE_DEATH

public static final Sound BLAZE_DEATH

BLAZE_HIT

public static final Sound BLAZE_HIT

CAT_HISS

public static final Sound CAT_HISS

CAT_HIT

public static final Sound CAT_HIT

CAT_MEOW

public static final Sound CAT_MEOW

CAT_PURR

public static final Sound CAT_PURR

CAT_PURREOW

public static final Sound CAT_PURREOW

CHICKEN_IDLE

public static final Sound CHICKEN_IDLE

CHICKEN_HURT

public static final Sound CHICKEN_HURT

CHICKEN_EGG_POP

public static final Sound CHICKEN_EGG_POP

CHICKEN_WALK

public static final Sound CHICKEN_WALK

COW_IDLE

public static final Sound COW_IDLE

COW_HURT

public static final Sound COW_HURT

COW_WALK

public static final Sound COW_WALK

CREEPER_HISS

public static final Sound CREEPER_HISS

CREEPER_DEATH

public static final Sound CREEPER_DEATH

ENDERDRAGON_DEATH

public static final Sound ENDERDRAGON_DEATH

ENDERDRAGON_GROWL

public static final Sound ENDERDRAGON_GROWL

ENDERDRAGON_HIT

public static final Sound ENDERDRAGON_HIT

ENDERDRAGON_WINGS

public static final Sound ENDERDRAGON_WINGS

ENDERMAN_DEATH

public static final Sound ENDERMAN_DEATH

ENDERMAN_HIT

public static final Sound ENDERMAN_HIT

ENDERMAN_IDLE

public static final Sound ENDERMAN_IDLE

ENDERMAN_TELEPORT

public static final Sound ENDERMAN_TELEPORT

ENDERMAN_SCREAM

public static final Sound ENDERMAN_SCREAM

ENDERMAN_STARE

public static final Sound ENDERMAN_STARE

GHAST_SCREAM

public static final Sound GHAST_SCREAM

GHAST_SCREAM2

public static final Sound GHAST_SCREAM2

GHAST_CHARGE

public static final Sound GHAST_CHARGE

GHAST_DEATH

public static final Sound GHAST_DEATH

GHAST_FIREBALL

public static final Sound GHAST_FIREBALL

GHAST_MOAN

public static final Sound GHAST_MOAN

IRONGOLEM_DEATH

public static final Sound IRONGOLEM_DEATH

IRONGOLEM_HIT

public static final Sound IRONGOLEM_HIT

IRONGOLEM_THROW

public static final Sound IRONGOLEM_THROW

IRONGOLEM_WALK

public static final Sound IRONGOLEM_WALK

MAGMACUBE_WALK

public static final Sound MAGMACUBE_WALK

MAGMACUBE_WALK2

public static final Sound MAGMACUBE_WALK2

MAGMACUBE_JUMP

public static final Sound MAGMACUBE_JUMP

PIG_IDLE

public static final Sound PIG_IDLE

PIG_DEATH

public static final Sound PIG_DEATH

PIG_WALK

public static final Sound PIG_WALK

SHEEP_IDLE

public static final Sound SHEEP_IDLE

SHEEP_SHEAR

public static final Sound SHEEP_SHEAR

SHEEP_WALK

public static final Sound SHEEP_WALK

SILVERFISH_HIT

public static final Sound SILVERFISH_HIT

SILVERFISH_KILL

public static final Sound SILVERFISH_KILL

SILVERFISH_IDLE

public static final Sound SILVERFISH_IDLE

SILVERFISH_WALK

public static final Sound SILVERFISH_WALK

SKELETON_IDLE

public static final Sound SKELETON_IDLE

SKELETON_DEATH

public static final Sound SKELETON_DEATH

SKELETON_HURT

public static final Sound SKELETON_HURT

SKELETON_WALK

public static final Sound SKELETON_WALK

SLIME_ATTACK

public static final Sound SLIME_ATTACK

SLIME_WALK

public static final Sound SLIME_WALK

SLIME_WALK2

public static final Sound SLIME_WALK2

SPIDER_IDLE

public static final Sound SPIDER_IDLE

SPIDER_DEATH

public static final Sound SPIDER_DEATH

SPIDER_WALK

public static final Sound SPIDER_WALK

WITHER_DEATH

public static final Sound WITHER_DEATH

WITHER_HURT

public static final Sound WITHER_HURT

WITHER_IDLE

public static final Sound WITHER_IDLE

WITHER_SHOOT

public static final Sound WITHER_SHOOT

WITHER_SPAWN

public static final Sound WITHER_SPAWN

WOLF_BARK

public static final Sound WOLF_BARK

WOLF_DEATH

public static final Sound WOLF_DEATH

WOLF_GROWL

public static final Sound WOLF_GROWL

WOLF_HOWL

public static final Sound WOLF_HOWL

WOLF_HURT

public static final Sound WOLF_HURT

WOLF_PANT

public static final Sound WOLF_PANT

WOLF_SHAKE

public static final Sound WOLF_SHAKE

WOLF_WALK

public static final Sound WOLF_WALK

WOLF_WHINE

public static final Sound WOLF_WHINE

ZOMBIE_METAL

public static final Sound ZOMBIE_METAL

ZOMBIE_WOOD

public static final Sound ZOMBIE_WOOD

ZOMBIE_WOODBREAK

public static final Sound ZOMBIE_WOODBREAK

ZOMBIE_IDLE

public static final Sound ZOMBIE_IDLE

ZOMBIE_DEATH

public static final Sound ZOMBIE_DEATH

ZOMBIE_HURT

public static final Sound ZOMBIE_HURT

ZOMBIE_INFECT

public static final Sound ZOMBIE_INFECT

ZOMBIE_UNFECT

public static final Sound ZOMBIE_UNFECT

ZOMBIE_REMEDY

public static final Sound ZOMBIE_REMEDY

ZOMBIE_PIG_IDLE

public static final Sound ZOMBIE_PIG_IDLE

ZOMBIE_PIG_ANGRY

public static final Sound ZOMBIE_PIG_ANGRY

ZOMBIE_PIG_DEATH

public static final Sound ZOMBIE_PIG_DEATH

ZOMBIE_PIG_HURT

public static final Sound ZOMBIE_PIG_HURT

DIG_WOOL

public static final Sound DIG_WOOL

DIG_GRASS

public static final Sound DIG_GRASS

DIG_GRAVEL

public static final Sound DIG_GRAVEL

DIG_SAND

public static final Sound DIG_SAND

DIG_SNOW

public static final Sound DIG_SNOW

DIG_STONE

public static final Sound DIG_STONE

DIG_WOOD

public static final Sound DIG_WOOD

FIREWORK_BLAST

public static final Sound FIREWORK_BLAST

FIREWORK_BLAST2

public static final Sound FIREWORK_BLAST2

FIREWORK_LARGE_BLAST

public static final Sound FIREWORK_LARGE_BLAST

FIREWORK_LARGE_BLAST2

public static final Sound FIREWORK_LARGE_BLAST2

FIREWORK_TWINKLE

public static final Sound FIREWORK_TWINKLE

FIREWORK_TWINKLE2

public static final Sound FIREWORK_TWINKLE2

FIREWORK_LAUNCH

public static final Sound FIREWORK_LAUNCH

SUCCESSFUL_HIT

public static final Sound SUCCESSFUL_HIT

HORSE_ANGRY

public static final Sound HORSE_ANGRY

HORSE_ARMOR

public static final Sound HORSE_ARMOR

HORSE_BREATHE

public static final Sound HORSE_BREATHE

HORSE_GALLOP

public static final Sound HORSE_GALLOP

HORSE_HIT

public static final Sound HORSE_HIT

HORSE_IDLE

public static final Sound HORSE_IDLE

HORSE_JUMP

public static final Sound HORSE_JUMP

HORSE_LAND

public static final Sound HORSE_LAND

HORSE_SADDLE

public static final Sound HORSE_SADDLE

HORSE_SOFT

public static final Sound HORSE_SOFT

HORSE_WOOD

public static final Sound HORSE_WOOD

DONKEY_ANGRY

public static final Sound DONKEY_ANGRY

DONKEY_DEATH

public static final Sound DONKEY_DEATH

DONKEY_HIT

public static final Sound DONKEY_HIT

DONKEY_IDLE

public static final Sound DONKEY_IDLE

HORSE_SKELETON_DEATH

public static final Sound HORSE_SKELETON_DEATH

HORSE_SKELETON_IDLE

public static final Sound HORSE_SKELETON_IDLE

HORSE_ZOMBIE_DEATH

public static final Sound HORSE_ZOMBIE_DEATH

HORSE_ZOMBIE_HIT

public static final Sound HORSE_ZOMBIE_HIT

HORSE_ZOMBIE_IDLE

public static final Sound HORSE_ZOMBIE_IDLE

VILLAGER_DEATH

public static final Sound VILLAGER_DEATH

VILLAGER_HAGGLE

public static final Sound VILLAGER_HAGGLE

VILLAGER_HIT

public static final Sound VILLAGER_HIT

VILLAGER_IDLE

public static final Sound VILLAGER_IDLE

VILLAGER_NO

public static final Sound VILLAGER_NO

VILLAGER_YES

public static final Sound VILLAGER_YES
Method Detail

values

public static Sound[] values()
Returns an array containing the constants of this enum type, in the order they are declared. This method may be used to iterate over the constants as follows:
for (Sound c : Sound.values())
    System.out.println(c);

Returns:
an array containing the constants of this enum type, in the order they are declared

valueOf

public static Sound valueOf(String name)
Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

Parameters:
name - the name of the enum constant to be returned.
Returns:
the enum constant with the specified name
Throws:
IllegalArgumentException - if this enum type has no constant with the specified name
NullPointerException - if the argument is null


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